If you’re anything like me, you spend half your time in Where Winds Meet ignoring the main quest line to wander off into random forests, climb every mountain peak you can see, and dig up every suspicious mound of dirt you stumble across. The game’s open world is packed with so many unmarked secrets that even players with 100+ hours of playtime still find new spots every week. But one spot most players miss for their first 20+ hours of play is the where winds meet secret edict chamber, a tucked-away area packed with rare crafting materials, exclusive martial arts scrolls, and a secret side quest that unlocks a unique fox companion you can’t get anywhere else. I only found it last month when I was chasing a rogue fox spirit that led me off the main path near Cloudspine Ridge after I tried to steal its berries, and I’ve run it 7 times since to test all its hidden triggers, loot pools, and skips to help other players avoid the mistakes I made my first few runs. This guide breaks down everything you need to know to find, unlock, and clear it without wasting hours running in circles or wasting valuable resources on dead ends.
How to Locate the Where Winds Meet Secret Edict Chamber Without Markers
Most players only find this chamber after picking up a tattered note from a dead imperial soldier lying just outside the abandoned fishing village north of Cloudspine Ridge. The note has a rough sketch of the cliff face and a short scribbled message about hiding the edict from the corrupted imperial guard, but you don’t need the note to find the entrance at all. If you haven’t found the note yet, fast travel to the Cloudspine Ridge West waypoint, and head due south for 3 minutes until you hit a small clearing with three gnarled pine trees twisted to point east, bent by the constant wind that blows through the ridge. There’s a small stone altar at the base of the cliff directly in front of the trees, with half-burned incense sticks and a few empty joss paper stacks scattered around it.
The easiest way to spot the entrance is to look for the crack in the cliff face hidden behind a wall of hanging ivy that’s slightly darker than the rest of the ivy growing on the cliff. If you’re standing at the altar facing the cliff, the ivy is 12 paces to your left, and you can slash through it with any melee weapon to reveal the 10-foot long entry path leading down into the antechamber. Don’t bother trying to climb the cliff from below to skip the entrance, the ledge above the chamber is blocked by an invisible barrier until you clear the first section of the chamber, so you’ll just waste stamina sliding back down and possibly take fall damage if you slip. I tried that my first time looking for it after I saw a vague clip online, and I ended up falling 50 feet into a river and losing half my health and a stack of healing potions I’d been saving for a boss fight, so save yourself the trouble and just look for the ivy.
Pre-Requisites to Unlock the Chamber’s Inner Rooms
You can walk into the first antechamber of the secret edict chamber at any level, and there’s a small wooden chest in the corner with 500 gold and a few minor healing potions you can grab even if you don’t meet the unlock requirements. But you won’t get past the heavy stone door leading to the main loot rooms unless you meet two simple, easy to hit requirements. First, you need at least 15 points in your Insight stat, which lets you read the ancient runes carved into the center of the door to activate the opening mechanism. If your Insight is too low, you can eat a Sage's Tonic to boost it by 5 points temporarily for 10 minutes, which works just as well as permanent stat points for this trigger. You can buy Sage’s Tonics from most herbalist NPCs in larger villages for 200 gold each, or craft them yourself with 2 sage leaves and 1 honeycomb if you have level 2 crafting.
Second, you need to have collected at least 3 of the 5 Lost Edict Fragments scattered across the northern region of the map. You can find these fragments in random rare chests in bandit camps above level 25, or as guaranteed rewards for completing village elder rescue quests near the northern mountain ranges. You don’t need to turn the fragments in to any NPC or complete any related quest first, they just need to be in your inventory when you interact with the door. I tried to force the door open with a stack of explosive potions my first time visiting, and all that did was trigger a rockfall that knocked me out and sent me back to the nearest fast travel point, so don’t make that mistake. It’s a waste of perfectly good explosives, and you’ll have to walk all the way back to the chamber from the waypoint, which takes 10 minutes if you don’t have a mount unlocked yet.
Challenges You’ll Face Inside the Secret Edict Chamber
Once you get past the stone door, you'll face three sequential challenges before you can access the final loot room. None of them are impossible, but they're designed to catch players off guard if they rush in without checking their surroundings. I’ve died to every single one of these at least once, so I’ve got tips to help you avoid the same frustrating mistakes I made:
- The Shadow Swordsman ambush: Two level 30 shadow swordsman spawn behind you as soon as you step into the first hallway, and they can bypass your block if you're using a heavy weapon. I recommend switching to a lighter sword or dual blades for this fight to dodge their fast attacks easier. They’re also vulnerable to fire damage, so tossing a single fire potion at the start of the fight will take off almost half their health before you even swing your weapon.
- The pressure plate puzzle: The second room has 9 stone pressure plates on the floor, and you need to step on them in the order of the elements carved into the wall opposite the entrance: earth, water, fire, wind, void. If you step on the wrong plate, you'll trigger a poison gas cloud that drains 10% of your health every second for 5 seconds. You can mark the correct plates with small item drops like berries or coins so you don’t forget the order, or take a quick screenshot of the element carvings to reference while you step on them.
- The Edict Guardian boss fight: The final challenge before the loot room is a level 35 Edict Guardian with a heavy halberd and a ranged shockwave attack that hits anyone within 15 meters. His weak point is the glowing rune on his chest, so aim your attacks there to deal 2x damage and stun him faster. Don’t stand directly in front of him for more than a few seconds, because his halberd swing can one-shot most players below level 32 if it lands a direct hit.
If you die at any point during these challenges, you’ll respawn right outside the stone door, and you won’t have to re-activate the door again as long as you don’t log out of the game or fast travel away before completing the chamber. That means you can take as many tries as you need to beat the Guardian, even if you’re 5 levels below the recommended level. I beat him at level 30 by kiting him around the perimeter of the room and using ranged fire arrows to chip away at his health when he was winding up for his big shockwave attack. If you have a pet or companion unlocked, you can send them in to distract him while you attack his weak point from behind, which cuts the fight time almost in half.
Exclusive Loot and Rewards You Can Earn
The final loot room of the secret edict chamber has 3 golden chests sitting in the center of the room, and one hidden secret chest behind a loose brick on the back wall to the left of the large imperial tapestry. The loot from the golden chests is semi-random, and scales to your player level, so you’ll always get gear and materials that are usable for your current build. But there are a few exclusive rewards you’re guaranteed to get your first time clearing the chamber, no matter what level you are.
You'll get the Rare Edict of the Wind Scroll, which unlocks a unique AOE wind attack that knocks back all enemies within 10 meters and deals 200% of your weapon damage, plus a 30% slow effect on any enemies that survive the hit. This attack is especially useful for crowd control during large bandit camp raids or world boss fights, when you’re surrounded by dozens of small enemies that are chipping away at your health. I use it almost every time I get swarmed, and it’s saved me from dying more times than I can count. You’ll also get 5000 gold, 10 pieces of high-tier star iron ore for crafting endgame weapons and armor, and a unique imperial guard disguise that lets you walk into any low-level imperial camp without being attacked for 30 minutes at a time. The disguise is perfect for sneaking into camps to steal rare loot or complete stealth quests without having to fight every guard you see.
The hidden chest behind the loose brick has a 70% chance to drop a permanent +1 Insight stat boost, which is one of only 12 permanent stat boosts available in the entire game. If you don’t get it your first run, you can come back every in-game week to try again until it drops. You can run the chamber once every in-game week to farm more crafting materials, gold, and rare gear, but the exclusive wind scroll and permanent stat boost only drop once per account, so you don’t have to worry about wasting time farming duplicates. There’s also a 20% chance you’ll get a rare fox summoning item from the golden chests, which unlocks the unique fox companion I mentioned earlier. I got it my third run, and it helps you find hidden chests and secret areas by barking when you’re within 20 meters of one, which has made my exploration runs way more efficient.
The where winds meet secret edict chamber is one of the most rewarding hidden spots in the entire game, and it’s well worth taking an hour out of your main quest progression to find and clear it. Even if you’re underleveled for the Guardian fight, the rewards you get will make the rest of your playthrough much easier, especially the wind scroll and permanent Insight boost if you’re running a magic or archer build that relies on high Insight to unlock skills. If you’re still having trouble finding the entrance, try waiting until in-game dawn, when the sun hits the ivy covering the cliff face at just the right angle to make it glow slightly, making it impossible to miss even from a hundred meters away. You can also bring a friend along in co-op mode to make the Guardian fight easier, and both of you will get the exclusive first-run rewards, so it’s a great activity to do if you’re playing with a group. Next time you’re exploring the Cloudspine Ridge area and get tired of running main quests, keep an eye out for those three twisted pine trees, and you’ll find the chamber before you know it. I still go back every in-game week to farm star iron ore, and I still find small little details I missed my first few runs, like a hidden note on the wall of the antechamber that teases another secret area in the southern desert region.